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BUILDING THE SCENE

CREATING THE SET

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The first thing created was the set. With the set at the proper scale, it made placing and scaling assets easier.

Room_Fire_Escape.PNG
02.PNG
03.PNG
Bat_Logo.PNG

BUILDING PROPS

Once the basic set was complete, individual assets were created.

Helmet 01.PNG
Granade.PNG
Granade02.PNG
Pistol01.PNG
Pistol02.PNG
Pistol03.PNG
Helmet.PNG
Helmet_Back.PNG
Helmet_Wire.PNG
Computer.PNG
Body_Armor.PNG
Bat_Logo.PNG
Machine_Gun.PNG

ADDING TEXTURE

After the asset modeling was finished, texturing began. Each asset should be unwrapped, exported as an fbx file, and textured in substance painter.

Hood_Tex.PNG
Hood.png
Hood_Tex2.PNG
Hood_Tex.PNG
Week_7_Render.png
Piszar_J_Pistol.png
Stand
Plates
Fire_Escape
Piszar_J_Pistol
Roof
Logo
Body_Armor
Machine_Gun
Textures
Logo

PUTTING THE SET TOGETHER

Once the assets were ready, they were brought into the main scene. Camera work and lighting began and animation was started.

Room.PNG
Week_7_Render.png
Gun_Rack.PNG
Room.PNG
Piszar_J_Outfit.png
Piszar_J_Room_Start.png
Piszar_J_Room_Desk.png
Piszar_J_Room_Door.png
Piszar_J_Room_Guns.png
Red_Hood's_Lair0622

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